
Adding Custom Fonts to Your Phaser Game
2 min read
What you need to do is create a bitmap version of the font, which will essentially be a spritesheet containing each character you want the font to support.
2 min read
What you need to do is create a bitmap version of the font, which will essentially be a spritesheet containing each character you want the font to support.
9 min read
In this tutorial we will build a simple Christmas themed game with the Phaser framework!
4 min read
In this tutorial we will finish building the Christmas themed Phaser game we started in Part 1
4 min read
Creating this timer is reasonably easy, and once you've done it once you can easily just copy and paste it into other games. Let's go through it step by step.
8 min read
I'm going to be talking about things I like about Ionic 2 purely from a development perspective.
4 min read
In this tutorial I am going to show you how you can use ES6 in your own Phaser games, but first let's talk a little bit about what ES6 even is.
3 min read
In this tutorial I will be showing you how to create a background with a parallax effect in Phaser
6 min read
One great way to add some atmosphere to your game is to add a day and night cycle (imagine how much less fun Minecraft would be with no night).
4 min read
This tutorial is again going to focus on adding some atmosphere to your Phaser games, this time by adding weather effects to the game.
6 min read
In this tutorial we are going to make use of the Arcade Slopes Plugin to create our own little game demo with sloped surfaces while using the Arcade physics system.
6 min read
In this tutorial, I am going to talk through how to create and use states in Phaser, as well as covering some general theory around how they work.
5 min read
In this tutorial, we are going to build the basic mechanics for a helicopter style game.
9 min read
In this article, I'm going to explore both the positive and negative similarities between Ionic and Wordpress
1 min read
In this video tutorial, I will walk through the general structure of a Phaser project and the important parts of how a Phaser game actually works.
3 min read
In this tutorial, I will provide some examples of handling various types of collisions in a Phaser game.
2 min read
Ever heard of the terms native, hybrid and web mobile application development, but not quite sure what they all mean? This article helps to explain the difference.
3 min read
There are two ways to go about including PhoneGap in your application there's the 'normal' way and the 'easy' way, we will be focusing on the latter in this article by taking a look at how to use PhoneGap Build
1 min read
Using the camera in an application is extremely useful and fortunately Sencha Touch allows for its use, though it is often a cause of confusion for a lot of people.
2 min read
This post will show you how to implement the Facebook wall post functionality using PhoneGap.
1 min read
I'm going to provide a step by step walk through for creating a provisioning profile and a p12 file using Windows and OpenSSL.
1 min read
How is it exactly that this works behind the scenes? How is it Sencha Touch can create mobile applications, which are typically reserved to the native language of the device, with web technologies?
2 min read
In this blog post I'm going to cover three of my favourite Sencha Touch bloggers, these are all people who put out quality blog posts worth reading.
2 min read
An introduction to my series on converting a native Android application coded with Java into a Sencha Touch application.
2 min read
Part 1 in a blog series where I am converting a native Android mobile application into a Sencha Touch application
1 min read
Weinre is a debugging tool that is essentially exactly the same as using the debugging tools in Chrome - except you can run it on your computer whilst your application runs on your phone.