TouchID in Ionic

Creating a Fingerprint Lockscreen with TouchID in Ionic

If you own an iOS device then you will have likely come across the TouchID feature at some point – it allows you to easily unlock your phone with your fingerprint rather than a passcode. We can also make use of this feature in our iOS applications, and thanks to a plugin designed by EddyVerbruggen […]

Sound Effects in Ionic

Sound Effects using HTML5 and Native Audio in Ionic

A big part of making a mobile application feel high quality is to provide immediate and obvious feedback for a user’s actions. When a user performs some action, you will want to communicate with them in some way that whatever action they have performed has been successful. That information can be communicated visually, through sound, […]

Now vs Later

Asynchronous vs Synchronous: Understanding the Difference

Understanding the difference between asynchronous and synchronous code, as well as its implications, is an important topic and I have covered it a couple of times previously. Recently, I wrote an article that discussed a common asynchronous situation in Ionic that can lead to confusion. Click here to watch the video on YouTube I thought […]

Async/Await

Using Async/Await Syntax for Promises in Ionic

When TypeScript 2.1 was released, support for Async/Await came with it. It is not really an entirely new concept, but it does allow you to deal with asynchronous situations that Promises create using a more succinct syntax. Since Ionic is now using TypeScript 2.2.1 at the time of writing this, we are able to make […]

Speed Reader in Ionic

Building a Custom Speed Reading Component in Ionic

Recently, I released a two part screencast where I walked through building a speed reading component in Ionic. These type of videos typically revolve around me attempting to create something from scratch without anything planned out beforehand, so often the final product is close but not completely finished. After I record the video, I generally […]

Now vs Later

Dealing with Asynchronous Code in Ionic

One of the most common things that I see people get tripped up on when learning Ionic is the difference between synchronous and asynchronous tasks and how to appropriately handle results from an asynchronous task. People may often be led to believe that something in their code or the Ionic framework is broken because they […]

Smile Rate Component in Ionic

Using HTML5 Canvas to Create a Rating Component in Ionic

I’ve seen this concept around a few times, where rather than having a typical slider or star rating system, an application will use a smiley face. The smiley face can be adjusted to represent how the user feels about whatever it is they are rating. I think it’s genius, being able to connect with the […]

Deep Linking in Ionic

Link to Pages via URLs with Deep Linking in Ionic

Primarily, Ionic is a framework for building mobile applications with web tech that look, feel, and behave like “traditional” native applications. Naturally, it makes sense for the architecture of the framework to reflect that of the mobile application world – one that doesn’t rely on the use of URLs for navigation. Unlike the Angular framework […]

Ionic 3

What’s New in Ionic 3?

You’ve probably heard by now, but the 3.0.0 release of Ionic is now officially available. If you’re not sure what exactly that means in relation to Ionic 2, I’d recommend watching my last video on the topic. In short, Ionic 3 is just a major update to Ionic 2, it’s not a totally new framework. […]

Styling in Ionic

Drab to Fab: Styling an Ionic Application – Part 1

I’ve spent the past few weeks creating a series of tutorials on using CouchDB and PouchDB in Ionic and in that series we’ve managed to build out quite a lot of functionality. There was absolutely zero thought of effort put into the design though, all the work was purely functional, so I thought it would […]

Export and Import

An Introduction to ES6 Modules for Ionic Developers

Ionic applications rely heavily on the concept of modules, which is functionality that was introduced in the ES6 specification for Javascript. Technically, Ionic applications use TypeScript syntax not just plain ES6, but TypeScript is just an extension of ES6 so the concept is the same. To put everything into context, the Javascript that developers have […]

CouchDB and Ionic

CouchDB, PouchDB, and Ionic 2: Adding Comments

Over the past few weeks, we have been building out a simple blogging application that is built with Ionic 2, CouchDB, and PouchDB. We have made quite a lot of progress so far, and in this tutorial, we will be adding the finishing touches on the core functionality. We already have the ability to add […]

Swipeable Tabs

Adding Swipeable Tabs to an Ionic Application

The Ionic team have stated that their goal with Ionic was to provide a core set of components out of the box and to allow developers and the community to build out additional components. Things like buttons, toolbars, and lists are all pretty essential. Things like Tinder cards and maps are popular but are not […]

Ionic 3

What Does Ionic 3 Mean for Ionic 2?

If you started out on Ionic 1, maybe you’re at the point now where you feel settled and comfortable after taking on the challenge of switching over to Ionic 2. If you don’t follow the particulars of versioning trends for frameworks, you might just about fall out of your seat when learning that Ionic 3 […]

@ViewChildren vs @ContentChildren

[VIDEO] @ViewChildren vs @ContentChildren in Ionic

I recently release an article that explored The Difference Between @ViewChildren and @ContentChildren in the context of Ionic, but it is a subtle difference and I wanted to make sure I hit the point home. So, I’ve recorded a video where I discuss the difference in a little more detail and also walk through some […]

Ionic Native Mocks

Automating Mocks in Ionic Native 3.x

With the release of Ionic Native 3.x we are now able to create mocks for Ionic Native plugins. If you are not already familiar with the concept of a mock, the basic idea is to create a “fake” class that pretends to be the real class. This is a concept typically used for creating unit […]