Blog Archive

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Famo.us Release Slammed by Disappointed Developers

Time 5 mins

Famo.us has been hyped as a revolutionary new HTML5 framework in the mobile web scene. With their custom built JavaScript 3D rendering and physics engine, Famo.us founder Steve Newcomb claimed we would see native level performance

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FAQ: Do I Need a Mac to Make iOS Apps with PhoneGap?

Time 4 mins

There seems to be a bit of conflicting information out there, with some people saying you do need a Mac and XCode to make iOS mobile apps with PhoneGap and other that say you do not. Before I get into the topic a little further, let me give you the short answer.

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Getting Started with the Famo.us Mobile Framework

Time 5 mins

As someone with very little experience with the framework, I'll be documenting my successes and failures as I go through the learning process. I'll share whatever bits of information I think might be useful for others trying to learn as well.

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GSWF #2: Introduction to the Famo.us University

Time 6 mins

This is the second post in my Getting Started with Famo.us (GSWF) series. If you're a follower of this blog you'll know my background is in Sencha Touch and PhoneGap and I write a lot of articles and tutorials in that area, but when it comes to Famo.us I'm a complete newbie.

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GSWF #3: Positioning & Animations in Famo.us

Time 4 mins

In the last post we completed the first two lessons at the Famo.us University. This introduced us to some basics concepts like a renderable and a context and we got to play around with a little bit of code. In this post we will be focusing on the next two lessons.

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GSWF #5: Getting Started with the Famo.us Starter Kit

Time 4 mins

Up until now we've been using the live code editor provided within the Famo.us University to try some things out, but now we're going to get it up and running on our own computer. The Starter Kit provides everything you need to get started including

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