Building HTML5 games with Phaser has been somewhat of a hobby of mine over the past few years, and I’ve even written a few tutorials about… continue reading.
Building HTML5 games with Phaser has been somewhat of a hobby of mine over the past few years, and I’ve even written a few tutorials about… continue reading.
When building a game with Phaser you will likely have various objects on the screen. You might have the players character, a floor or some… continue reading.
If you’re new to building HTML5 games with Phaser, like with any new language or framework, it can be quite a hurdle just to grasp the… continue reading.
This will be the first part in a new series I plan on creating for creating HTML5 games with the Phaser framework. We will be focusing on… continue reading.
One of the core concepts in Phaser is States. States split your game code up into logical chunks, and you progress through these states one… continue reading.
A while ago I wrote a bit of a summary of the different physics system in Phaser, which covered a little bit about how they work and I also… continue reading.
I keep going on about how important atmosphere is in a game, and the last two Phaser tutorials I have created have focused on that. First we… continue reading.
As I’ve stressed before, atmosphere is an extremely important element in a game that can turn a fun game into a masterpiece. One great way… continue reading.
Many mobile games are 2D, and when building Phaser games for mobile 3D games are not really an option. To keep our games from looking boring… continue reading.
Since starting with Ionic 2 I’ve fallen in love with ECMAScript 6 (ES6), and once I started working with Phaser again it just didn’t feel as… continue reading.
In a few of my projects I’ve been using a pretty simple timer, the general idea was I’d start off with some variable to hold the total time… continue reading.
In the last part of this tutorial, we started working our way through building a Christmas themed game in Phaser. If you haven’t read Part… continue reading.
It’s holiday season, and I thought I’d get into the spirit of things with a little Christmas themed content. I’ve been putting out a lot of… continue reading.
I’m certainly guilty of using the default fonts in games just because it’s easier, and they certainly don’t always look out of place, but in… continue reading.
In the last tutorial we started building a word searching game in Phaser. We set up the tile grid and a dictionary so that we could check if… continue reading.
When it comes to games (and apps in general really), I’m a big believer that making your game just that little bit more juicy can make the… continue reading.
Puzzle games are all the rage on the mobile app stores, with the most notable being the absolute giant that is Candy Crush. Puzzle games are… continue reading.
Rather than starting from scratch I started to take a look around to see if somebody had already done it and came across Bombevo which… continue reading.
Recently I finished writing a tutorial for CodeAndWeb which featured using the P2 Physics system in Phaser with their Physics Editor program… continue reading.
Recently I wrote a tutorial on building an infinite climbing game in Phaser which borrowed some concepts from Thomas Palef’s tutorial on… continue reading.