Tagged: ux

Time Bar

Improving the UI/UX of an Ionic Component

In this tutorial, we are going to improve upon the flash message service that we created in the last tutorial. I offered some suggestions for improving the service at the end of that tutorial which included: Allowing for different messages styles (success, danger, warning, etc.) Displaying a bar to indicate how long the message will […]

Web Animation API with Ionic

High Performance Animations in Ionic

It is a common misconception that web-based mobile applications like those built with Ionic are not capable of creating performant animations. The fact that an application built with Ionic runs inside of a browser does make it harder to create performant animations, but if you are aware of some common pitfalls when it comes to […]

Web Animation API with Ionic

Animating from the Void: Enter and Exit Animations in Ionic

Last week I wrote a tutorial that covered how to create a simple add to cart animation using the Angular animations library (which is based on the Web Animations API). To quickly recap, creating animations with the Angular animations library involves creating “triggers” with “states” that define a set of styles and then defining “transitions” […]

Web Animation API with Ionic

Add to Cart with the Web Animations API in Ionic

As well as looking cool, animations are best used in applications when they serve a purpose. Animations are great for conveying a range of concepts (direction, anticipation, emotions) and one particularly useful feature of animations is that they draw the attention of the user. Our eyes are naturally drawn to movement, and so animations are […]

Clip Paths in Ionic

Bulk Delete UI with CSS Clip-Path in Ionic

I was browsing around Twitter the other day when I came across a tweet from Rachel Nabors (who you should definitely follow for cool web animation stuff) linking to this cool CSS clip-path maker. It allows you to switch between a bunch of different pre-defined clip-paths and apply them to an image. The general concept […]

Accordion in Ionic

Creating an Accordion List in Ionic

Earlier this week I recorded a video where I walked through building an expandable component on screen. This was a generic component that could be given a specific height, and its state could be toggled between being expanded and collapsed. Due to a dwindling battery, I didn’t get to take the component quite as far […]

Expandable Component

Live Coding an Expandable Component in Ionic

I’ve been releasing a series of videos where I walk through building something on screen, with only a vague idea of what I want to build and no planning in advanced. The idea is that it gives a more realistic representation of what the actual development process looks like, rather than having everything pre-planned, working, […]

Music Player Interface in Ionic 2

Creating a Music Player Interface in Ionic 2 & 3

In this tutorial, we will be building a custom music player interface in Ionic 2, with a focus on creating a visually pleasing design. The interface will include the following features: Track list with alternating row styles Track progress bar Information for currently playing track Styling and animation for currently playing track Next track and […]

Input Masking in Ionic 2

Improve Mobile Form UX with Input Masks

An important concept when designing a user interface with user experience in mind is Cognitive Dimensions. These cognitive dimensions, which were defined in the context of academic papers in 1996, provide a set of concerns to be measured that have an impact on usability. These dimensions, when applied to interface design, include things like making […]

Photo Tilt in Ionic 2

Create an Advanced Photo Tilt Component in Ionic 2

Anybody remember Facebook Paper? It was somewhat of a re-imagining of the current Facebook experience into a more news focused format. Despite being quite well-received, it failed to gain traction and eventually shut down. When Facebook Paper was announced, they introduced this new UI concept that was built into the application: Changing the orientation of […]