Tagged: games

Cocoon Cloud Compiler

How to Build HTML5 Mobile Games with CocoonJS

I have previously used Ludei’s cloud service, which does seem to still be available, but I just recently received my invite for Cocoon.io. I’m a little confused as to what the difference is between these two platforms but I think the main difference between this new cloud compiler and the old one is that it […]

Device PIxel Ratio

How to Scale a Game for All Device Sizes in Phaser

I got an email recently from someone who was interested in using Phaser and PhoneGap to build mobile games, but was confused by how to scale their game to fit all the different device sizes. As an aside, please do email me if there’s something you’d like to see me write about. As long as […]